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However, if you're playing the High Period, this may not be such a good direction since you're going to have to deal with a huge bunch of jolly horsemen from the east fairly early in the game.Īnd with the danes, it's especially important to keep the troop costs down in the very early game, since you have so little income. I think heading east from Finland is the better way, the Isles are about as well-defended but they yield less immediate income (all the easternmost provinces along the Baltic are great for trade goods, although Lithuania and Livonia are restless provinces and need to be heavily garrisoned). Well, I have started with them twice, with both of course taking Sweden, Norway and Finland, but on the other game I took over the British Isles, on the other I headed to the wide plains of Russia. trade is _the_ thing that keeps your finances going in the game and allows you to pay for all those nice troopsĪs for playing danes. it's more profitable to trade with other nations trade routes are established by having two harbors (one of them may and should be a harbour in a foreign nation) connected by ships, with no enemy ships interfering with the chain The important things to know about trade are: Is it safe to say that I shouldn't build more units unless I really need to? The cost of keeping my soldiers in line is killing me. Novgorod, Germany or launch an assault on the Scots and move down to England and Ireland?Īnd a question about the upkeep of armies. I already plan to seize Finland and Norway (small rebel factions so no worries there) from the start but I'll have to decide where to next. Any other thing I can do that does not involve bribing? Now, I'm the Danes and probably the weakest, apart from Aragon so I'll need to thread carefully. Okay, build a port, build some ships and.? Do I place them from my country to another making some sort of a link the same way it is when I need to move my armies across the ocean?Īnd I've heard from several sources that the best way to disrupt the opposition is to send spies to wreak havoc. All this set the foundation for a very successful monopoly of silk and near monopoly of slaves.First off, what's the quickest way to seize income other than overtaxing my own people? No doubt the sea trade is important but I can't really understand it. With the merchants guild, all my new merchants were popping out with at least level 3-4 finance ability making them hard prey for other merchants. Luckily, I learned that by changing the capital, it reset the "bug" and the merchants worked properly so I started setting them on resources. This is how I thought the game was meant to be played.īefore I knew it, enemy merchants were few and far in between and I used my merchants enough to get a master merchants guild and had several level 7-level 10 merchants.
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I continued to use my merchants though, but I used them to hunt down other merchants and seize their assets. Whenever you loaded a saved game, all the resources would reset and be worth nearly nothing. Someone needs to right a giude as to how to use Merchants because I am really lost.I think the key to my success was a result of the merchant bug in v1.0. Even then the mas I can get form one Merhcant is about 200 and if enemy Merhcants don't get him the Inquisition will. ON VH/VH my Merchant's assets are being seized left and right (its also AD mod) and there experience is slow and coming.
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Good God man I can't figure out how to use Merchants efficiently. IMO tho, the easiest way to get the most money the quickest is to sack a settlement. My Timbuktu force has now stabilized and replenished, and is otw to Arquin on the coast to be able to build mines there also. Well, with all 7 of those spots now occupied by fairly experienced merchants, and the first level mines in Timbuktu, my combined merchant trade income is 3,500 florin per turn, and the one merchant furthest to the east is getting over 900 alone from that gold deposit. There's also an 8th resource of slaves just east of Timbuktu. I finally just last night managed to get a small army down to Timbuktu (the merchants have been there forever) in order to build roads and mines and maximize the trade from those 7resource spots along that edge. I'm personly partial to send some merchants down past the atlas mountains to timbucktu(sp?) and arguin(sp?) the ivory and gold there allways makes lots od money a green merchant will make about 500 per turn, and one he leves up that nearly triples to about 1200 turn !Aye, those are my secret private bank also.