Both games are atrocious in this area and literally require R-N-Gesus for min maxing and tons of crafting mats unless you get lucky.įollowers are bad. To someone who has no clue what lab enchants or fossils are the system will be meaningless same for learning tons of small currencies just to waste tons of rolls on items you might not get. POE has a deeper system but that's if you spend time in the game and know what you're doing. Good luck abusing rare to legendary upgrades with no whites and wasting time on reforges is more pricy.
Asking why need blues or whites is dumb, you can't use deal with affixes without blues so again I ask is this a troll cause they have various uses you're unaware of. Wait a minute that's possible in both games when you have shit gear and you went too high with it.Ĭrafting mats exist cause you need them. Maps can be rigged so that even trash can kill you if your build lack defense.
DIABLO 3 ALLIANCE OF THE DYING SUN FULL
Don't whine to me about one shots when POE is full of worse especially if your resistance suck or you face someone from the betrayal mechanic in later part of the games. Considering your review doesn't even talk about rifting I'm more suspect about your opinion, though I know bounties suck to most people. You play through the story quickly and go in to adventure mode and start your grind that's basically it. Should I say POE is utter shit until you get to mapping cause it is. I've played both to death and well can speak from plenty of experience since breach league literally to the shit that was systhesis. Sure it's not Poe with a death mechanic that has xp loss but it's also not POE in that it's not gltichy as hell and rough around various edges movement or the physics of you killing characters. Unless your hardcore above gr 110 don’t say the game is easy cause you’re in softcore with no penalties for death. A 2/5 game that just doesn't feel like it has anything interesting going on with its gameplay despite being technically very polished. If you want a solid story Dungeon Siege III tells a great one. And if you want a simpler action rpg Marvel Ultimate Alliance had better gameplay and story.
Meaningful, loot, progression and story, challenging gameplay, build variety, better crafting and economy. Path of Exile does literally everything better then this game. I feel like I wasted my time bothering to play this and do not understand the praise this game has gotten for years. The story is beyond awful, the move speed painfully slow, the loot sucks, why do whites and blues even exist, most class skills are useless, the followers are bad, voice acting is literally laughable, level design uninspired and repetitive. It doesn't feel about strategy or reflexes, is just a grind. And then raising the difficulty isn't done in an interesting way, it's just getting one shotted by bullet sponge yellow enemies. Playing through the story the first time even as a necro I almost quit from boredom. The game is just boring because of the total lack of challenge until you crank up the difficulty in the endgame. Just beautiful to look at, I always enjoy big budget cg movies and blizzard is great at this. Making the entire screen explode or a hurricane of corpse lances was pretty to look at and the most fun I had with the game. Props to the UI team at blizzard, they knocked it out if the park. It's straight up brilliant and makes gear, power management and playing the game a breeze on PS4. I must admit I'm pretty disappointed, but I'll start with the positives.
DIABLO 3 ALLIANCE OF THE DYING SUN PS4
I had never touched it before so I grabbed the PS4 Eternal collection beat the game, started rifts and season journey stuff and tried out a few other classes then the necro. An observer for PVP situations.So I had this weird desire two weeks ago to finally play Diablo 3. $INVIS x Sets a character to be invisible, can walk through walls, but can not attack, pick up items, open doors or chests. $LOOT x Kills will only drop a certain class of loot when rolled
x can be various switches: drop loot, resurrect upon death, resurrect in town, allow only so many deaths, random drop reward, whatever $PVP x Allows PVP combat when specifically targeted. $DAMAGE x Sets % of collateral damage to friendlies in AOE attacks $RESPAWN x Sets random enemy mobs to respawn after x minutes of game play on any active game area. So OK here, but why not implement it in Tchernobog anyway just to make a game incredibly difficult for those that want to run that way? We already have $PLAYER x in Belzebub, and in Tchernobog it is implemented by character levels. These could all be done with command switches by the game host upon starting up. This brings up some other options that may be worth suggesting.